Close Quarters Combat

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    Energy107

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    Close Quarters Combat

    Post  Energy107 on Sun Oct 17, 2010 7:53 pm

    A marine inspecting a warehouse is attacked by a local militia insurgent. Not a smart move.



    Also sorry for the blur.
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    Alpha Beta

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    Re: Close Quarters Combat

    Post  Alpha Beta on Sun Oct 17, 2010 8:34 pm

    Not bad, but it could use some SNOT.
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    Custom 333

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    Re: Close Quarters Combat

    Post  Custom 333 on Sun Oct 17, 2010 8:45 pm

    You should really resize your images, this one took almost 30 seconds to load on my computer, I've got high speed, I don't even see most pictures loading they're so fast.
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    Energy107

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    Re: Close Quarters Combat

    Post  Energy107 on Sun Oct 17, 2010 9:02 pm

    yeah sorry but this is the default size for my camera.
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    Custom 333

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    Re: Close Quarters Combat

    Post  Custom 333 on Sun Oct 17, 2010 9:06 pm

    Change it. Laughing
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    CaptainLock

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    Re: Close Quarters Combat

    Post  CaptainLock on Mon Oct 18, 2010 3:59 pm

    Alpha Beta wrote:Not bad, but it could use some SNOT.
    That is it what does SNOT mean any way back to the moc nice but looks very plain.
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    Seven

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    Re: Close Quarters Combat

    Post  Seven on Mon Oct 18, 2010 4:52 pm

    CaptainLock wrote:
    Alpha Beta wrote:Not bad, but it could use some SNOT.
    That is it what does SNOT mean

    What? Another epic fail from Lock, That's 23686342 on my fail counter. Laughing
    What are you even trying to say? That you don't know what SNOT means? Please make sure that your sentences make sense in future.
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    Custom 333

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    Re: Close Quarters Combat

    Post  Custom 333 on Mon Oct 18, 2010 6:24 pm

    Don't waste your time Seven, he's lost. Laughing
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    Seven

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    Re: Close Quarters Combat

    Post  Seven on Mon Oct 18, 2010 6:35 pm

    Custom 333 wrote:Don't waste your time Seven, he's lost. Laughing

    Your right...

    /leaves.

    Laughing
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    Alpha Beta

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    Re: Close Quarters Combat

    Post  Alpha Beta on Mon Oct 18, 2010 10:21 pm

    Lock, SNOT means, in short, flat tiles. It stands for Studs Not On Top.

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    Re: Close Quarters Combat

    Post  Guest on Tue Oct 19, 2010 1:06 am

    Alpha Beta wrote:Not bad, but it could use some SNOT.
    You're basically telling him to add random SNOT on the MOC, that's pointless. Besides, if you actually knew what it was, you'd realize, there already is some.

    Custom 333 wrote:You should really resize your images, this one took almost 30 seconds to load on my computer, I've got high speed, I don't even see most pictures loading they're so fast.
    The site automatically rezises imagines. You're not the only one who has a high fail counters.

    Alpha Beta wrote:Lock, SNOT means, in short, flat tiles. It stands for Studs Not On Top.
    In short, you're wrong. Although you are right with what it stands for, the meaning is far from correct. Tiles, are tiles. Snot it is to use soemthing to not have studs facing in the normal upward direction.

    IMO, nice, not incredibly, but not bad. It's clean and has good color choice, etc. IMO, the figs look so fake though. There is no emotion in them, they just stand there. Try and add other movement with the figs other tan the arms.

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    Re: Close Quarters Combat

    Post  Guest on Tue Oct 19, 2010 3:51 am

    SNOT and Studless are two very different things. SNOT is what Hazard said, and studless is when tiles cover the studs.
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    Custom 333

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    Re: Close Quarters Combat

    Post  Custom 333 on Tue Oct 19, 2010 1:30 pm

    Hazard with a Glove wrote:
    Custom 333 wrote:You should really resize your images, this one took almost 30 seconds to load on my computer, I've got high speed, I don't even see most pictures loading they're so fast.
    The site automatically rezises imagines. You're not the only one who has a high fail counters.
    Well something's up, they take ages to load when everything else pops up, maybe they're too high resolution?
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    Energy107

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    Re: Close Quarters Combat

    Post  Energy107 on Tue Oct 19, 2010 10:03 pm

    Thanks for the comments I will try to fix up the moc

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    Re: Close Quarters Combat

    Post  Guest on Tue Oct 19, 2010 11:12 pm

    Custom 333 wrote:
    Hazard with a Glove wrote:
    Custom 333 wrote:You should really resize your images, this one took almost 30 seconds to load on my computer, I've got high speed, I don't even see most pictures loading they're so fast.
    The site automatically rezises imagines. You're not the only one who has a high fail counters.
    Well something's up, they take ages to load when everything else pops up, maybe they're too high resolution?
    No. The site hasn't been very good at loading for ages, and now that a bunch of peopel have updated avis and sigs with much more stuff goign on in them and large pics etc, it's much harder for it to load.
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    Alpha Beta

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    Re: Close Quarters Combat

    Post  Alpha Beta on Wed Oct 20, 2010 12:47 am

    Wow, I've been far off with SNOT
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    bl*c

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    Re: Close Quarters Combat

    Post  bl*c on Wed Oct 20, 2010 1:40 am

    Alpha Beta wrote:Wow, I've been far off with SNOT
    Yes you have.

    And whatever C3 was talking about only happens to me with Energy's topics.

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