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Flynn
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Darman
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    "War!" - An MS Paint based game

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    Location : Rainy as ever New York (well duh it's autumn)

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    Post  80-0 Wed Nov 17, 2010 1:37 pm

    Resource intake: 65 each of glass, wood, stone, and gunpowder
    Total resources: 185 glass, 115 wood, 105 stone, 195 gunpowder
    Current research: Free market (%40); Sharpshooting (%40); Rifle Building (%20).

    Communication to Darman: We have heard reports from other nations which allude to their production of certain metals. It is no secret to us that metal is one of the most important man-made resources in any up-and coming state, and we know that metal is involved in producing rifles. If you or any of your allies require our resources in exchange for what research you have to offer, we will send you some.

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    Last edited by 80-0 on Wed Nov 17, 2010 1:38 pm; edited 1 time in total (Reason for editing : picture)
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    Post  Custom 333 Wed Nov 17, 2010 2:19 pm

    +100 iron

    25 iron sent to Darman

    30 Rifles 150 iron

    Researching: Boat building 95%. (think tank)

    75 iron spent making the rifles improved and placing them in turrets. 50 iron reinforcing the walls some more.

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    Total: 30 Improved rifles 25 iron
    Dutch
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    Post  Dutch Wed Nov 17, 2010 7:11 pm

    Dutchland

    Gained 170 steel,75 copper,75 coal,50 wood, 75 glass, 100 grain, 25 gold, 50 sliver, 75 clay

    Resources: 250 steel, 65 copper, 0 Gunpowder, 100 Wood, 75 Glass, 200 Grain, 125 gold, 125 Clay,50 muskets, 0 coal, 50 sliver

    Used: 100 steel,75 coal,-Smelting plant, 50 steel sent to Darman

    Research / Technology Development (%): Researching:

    More Efficient mining- 50% (Increase steel by 50)

    More efficient Weapons 0%

    Docks 45%

    Ship Building 5%

    Alloys-done(Copper)

    Improved weaponry 0%

    Factorys 0% (Increase everything by 50)
    "War!" - An MS Paint based game - Page 4 Brick_24
    To Darman- I present you a gift of 25 gold and 10 copper

    -Entering the industry revolution


    I thank you greatly for the gift Dutch but I can't accept this post. :/ You made the image a bit to big.


    Last edited by Dutch on Wed Nov 17, 2010 8:56 pm; edited 1 time in total
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    Post  Darman Wed Nov 17, 2010 8:49 pm

    I edited your post a bit Dutch, you need to fix that picture or I can't accept it. Sorry. :\
    Dutch
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    Post  Dutch Wed Nov 17, 2010 8:54 pm

    Oh whoops.

    I had it set at 300dpi instead of 90dpi (Inkscape)
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    Post  Darman Wed Nov 17, 2010 8:59 pm

    Uh Dutch, I don't think that's the normal size either. >.<
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    Post  Dutch Wed Nov 17, 2010 9:01 pm

    Don't expect perfection buttercup. Laughing
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    Post  Darman Wed Nov 17, 2010 9:17 pm

    Just copy it into GIMP, it works that way. Razz
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    Post  Darman Wed Nov 17, 2010 9:51 pm

    Please no one post, I'm in the process of making a map. Wink
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    Post  Darman Wed Nov 17, 2010 10:13 pm

    Still making it, Wink. (BTW I'll delete this after I'm done, no need to spam up the forums)
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    Post  Darman Wed Nov 17, 2010 10:19 pm

    In know, I'm total revamping my city. I'm modernizing it and just making it look better. Razz
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    Post  Darman Wed Nov 17, 2010 10:25 pm

    The Arkian Republic
    Resources: 220 Wood, 50 Stone, 310 Gun Powder, 170 Iron, Cloth 150, 0 Steel, 150 Bronze. 100 Coal. 30 Copper, 20 Glass, 50 Tar

    Tools:
    Rifles 400
    Ships: 8
    Soldiers: 400
    Population: 11,600

    Used: 25 Steel, 20 Iron, 10 copper, 10 glass (Ship Improvement).
    25 Steel, 20 Iron, 10 copper, 10 glass (Ship Improvement).
    25 Steel, 20 Iron, 10 copper, 10 glass (Ship Improvement).
    50 Steel, 50 Iron, 20 Coal, 20 Glass (Factory + 20 Steel Intake + Ship Production)
    75 Steel 30 glass 50 Tar 50 Wood (City Modernization)

    Gotten: 50 New Enlistments, 100 Population Increase, Regular Intake.

    Research / Technology Development (%): Researching: Rifles 100% Slug Ship Mounted Weapons 100% (World War I, type of deal) (Research Treaty)

    Technologies to be received:
    Rifles
    Improved Slug Firing Ship Weapons


    Other: We have totally revamped our city! We now have much larger buildings, and even have constructed roads for our horses. We plan to build upgrade more boats soon two, and to create a large army base on a land we claimed.


    Current Technologies:
    Ship Building
    Quicker Mining (+10 Stone a day, +10 Iron a day)
    Chemistry
    Alloys (Unlocks, Copper, Brass, Bronze, Steel)
    Steam Power (Faster Ships, Air Ships,
    The Industrial Theory (+30 Stone, +20 Steel, Factories, New Transportation)

    Buildings:
    (Factory + 20 Steel Intake + Ship Production)

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    Communication: Flynn, I would be interested if we could talk about more land allowed for my colonization? You don't seem to be using it. Razz
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    Post  Dutch Wed Nov 17, 2010 11:28 pm

    Resources: 250 steel, 65 copper, 0 Gunpowder, 100 Wood, 75 Glass, 200 Grain, 125 gold, 125 Clay,50 muskets, 0 coal, 50 sliver

    Research / Technology Development (%): Researching:

    More Efficient mining- 50% (Increase steel by 50)

    More efficient Weapons 0%

    Docks 65%

    Ship Building 85%

    Improved weaponry 0%

    Factorys 0% (Increase everything by 50)
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    Post  Darman Thu Nov 18, 2010 12:39 am

    The Arkian Republic
    Resources: 220 Wood, 50 Stone, 310 Gun Powder, 150 Iron, Cloth 150, 0 Steel, 150 Bronze. 100 Coal. 30 Copper, 20 Glass, 50 Tar

    Tools:
    Rifles 450
    Ships: 8
    Soldiers: 450
    Population: 11,700

    Used: 50 Stone (Thin Wall Surrounding Colony)
    20 Iron (Buildings on Colony)

    Gotten: 50 Enlistments, 100 New People.

    Research / Technology Development (%): Researching: Thicker Hulls (Can Withstand 10 Revolutionary Cannon Blasts), 5 Modern) Steam Powered Cars 50% (Research Treaty)
    Early Electricity 10% (Think Tank)


    Other:


    Current Technologies:
    Ship Building
    Quicker Mining (+10 Stone a day, +10 Iron a day)
    Chemistry
    Alloys (Unlocks, Copper, Brass, Bronze, Steel)
    Steam Power (Faster Ships, Air Ships,
    The Industrial Theory (+30 Stone, +20 Steel, Factories, New Transportation)
    Rifles
    Improved Slug Firing Ship Weapons

    Buildings:
    (Factory + 20 Steel Intake + Ship Production)

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    Post  Flynn Thu Nov 18, 2010 10:51 pm

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    In recent news, the Kaled government experienced a massive uprising of the common people after pushing for too much research and technological development over land expansion and economic development, and as such, the political infrastructure of the country collapsed, leaving fringe political parties in place to take power.


    In other words, I've been busy this week (Production week for my school's musical) and doubt I'll be able to find the time to participate in this. Therefore, I hereby give up my land to a NEW player who wishes to join. Darman, our treaties will still hold up, so you'll still have the research benefits from before.

    Maybe I'll find the time to join a new game sometime in the future, but I probably won't for a little while at least. So, I'll see you all then.
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    Post  Dutch Fri Nov 19, 2010 12:19 am

    Gained: 200 oil, 170 steel, 50 copper, 120 gunpowder, 100 grain, 50 gold, 120 wood

    Resources: 200 oil, 220 steel, 115 copper, 120 Gunpowder, 220 Wood, 75 Glass, 300 Grain, 175gold, 125 Clay,50 muskets, 0 coal, 50 sliver
    Used: 100 Steel-Dock 100 steel pump for extracting the oil.

    Research / Technology Development (%): Researching:

    More Efficient mining- 50% (Increase steel by 50)

    More efficient Weapons 0%

    Docks-done

    (Steel)Ship Building 0%

    Improved weaponry 0%

    Converting oil to gasoline 15%

    Factory 0% (Increase everything by 50)

    Other: Today while drilling a new mine the miners hit an oil deposit. Were pumping 200 oil every day and researching a use for it.
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    Post  Darman Fri Nov 19, 2010 1:33 am

    The Arkian Republic
    Resources: 270 Wood, 100 Stone, 340 Gun Powder, 130 Iron, Cloth 200, 0 Steel, 200 Bronze. 150 Coal. 50 Copper, 40 Glass, 100 Tar

    Tools:
    Rifles 500
    Ships: 8
    Soldiers: 500
    Population: 11,800

    Used: 150 Stone (Removed other wall.
    25 Steel, 20 Iron, 10 copper, 10 glass (Ship Improvement).
    25 Steel, 20 Iron, 10 copper, 10 glass (Ship Improvement).
    25 Steel, 20 Iron, 10 copper, 10 glass (Ship Created)
    10 Wood 10 Iron, 20 Gunpowder (Rifles)
    25 Iron 10 Wood, 20 Gunpowder. (Dutch, Military Base Improvements)
    100 Iron 100 Gunpowder (Cannon Improvements)

    Gotten: 50 Enlistments, 100 New People.

    Research / Technology Development (%): Researching: Thicker Hulls (Can Withstand 10 Revolutionary Cannon Blasts), 5 Modern) 100% Steam Powered Cars 100% (Research Treaty)
    Early Electricity 20% (Think Tank)

    To be received.
    Thicker Hulls
    Automobiles

    Other: We have finally completed the improvements to our Ships stationed at our Docks, and we even build a extra ship. The only ships left to improve our the one stationed in Dutchland. We have also further solidified Dutchlands defenses by improving our military base there. We have also extended our lands a bit more, enough to leave room for new countries on Flynns old land. We gained 100 new people and 50 new soldiers.


    Current Technologies:
    Ship Building
    Quicker Mining (+10 Stone a day, +10 Iron a day)
    Chemistry
    Alloys (Unlocks, Copper, Brass, Bronze, Steel)
    Steam Power (Faster Ships, Air Ships,
    The Industrial Theory (+30 Stone, +20 Steel, Factories, New Transportation)
    Rifles
    Improved Slug Firing Ship Weapons

    Buildings:
    (Factory + 25 Steel Intake + Ship Production)
    Military Base-Dutchland

    Communication- Flynn: Were sad to see your countries rebellion great ally, if you object to us extending our colonies please say so.

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    Post  Dutch Fri Nov 19, 2010 2:01 am

    Dutchland


    Resources: 200 oil, 145 steel, 115 copper, 120 Gunpowder, 220 Wood, 75 Glass, 300 Grain, 175gold, 125 Clay,50 muskets, 0 coal, 50 sliver

    Research / Technology Development (%): Researching:

    More Efficient mining- 50% (Increase steel by 50)

    More efficient Weapons 0%

    Docks-done

    (Steel)Ship Building 0%

    Improved weaponry 0%

    Converting oil to gasoline 65%

    Factory 0% (Increase everything by 50)

    Current Technologies:
    Dock Building

    Rifle Technology

    Basic Ship building

    Alloys Steel& Copper

    Quicker & more efficient Mining-Increases steel per day by 30


    Last edited by Dutch on Fri Nov 19, 2010 2:15 am; edited 1 time in total
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    Post  Darman Fri Nov 19, 2010 2:07 am

    Communication- Dutch: I see you have a mighty bit of steel there Dutch. O_o Would you perhaps agree to the deal of the Technology of Rifles for 75 Steel? That still will go to improve your defensive ships anyway, so you would be helping yourself in a way.
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    Post  Dutch Fri Nov 19, 2010 2:12 am

    Communication-Darman I agree.
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    Post  Darman Fri Nov 19, 2010 2:14 am

    Neat. Smile With the addition of your Docks I don't even have to remove the ships to improve them. Thanks for doing business with you.


    OoC: I'll update this post later.
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    Post  Darman Fri Nov 19, 2010 2:31 am

    The Arkian Republic
    Resources: 240 Wood, 0 Stone, 340 Gun Powder, 90 Iron, Cloth 200, 0 Steel, 150 Bronze. 150 Coal. 5 Copper, 0 Glass, 100 Tar

    Tools:
    Rifles 500
    Ships: 8
    Soldiers: 500
    Population: 11,800

    Used: 25 Steel, 20 Iron, 10 copper, 10 glass (Ship Improvement).
    25 Steel, 20 Iron, 10 copper, 10 glass (Ship Improvement).
    100 Tar (Road Construction)
    25 Steel, 50 Iron, 25 Copper, 30 Glass, 50 Bronze, 30 Wood. (Factory)
    40 Ion (Cannon Improvements

    Gotten: 75 Steel (Trade)

    Research / Technology Development (%): Researching: Advanced Steel Mining/Creation: 50% (+ 50 Steel Intake), Early Steam Powered Flying Machines 50% (Allows me short flight only on my land, cannot fly far. Yet!)
    Early Electricity 30% (Think Tank)



    Other: We have finally created Automobiles! Our roads are now navigated by car and horses have been practically tossed out the window. We have improved two new ships, and our whole fleet is now in the new age of things.

    Current Technologies:
    Ship Building
    Quicker Mining (+10 Stone a day, +10 Iron a day)
    Chemistry
    Alloys (Unlocks, Copper, Brass, Bronze, Steel)
    Steam Power (Faster Ships, Air Ships,
    The Industrial Theory (+30 Stone, +20 Steel, Factories, New Transportation)
    Rifles
    Improved Slug Firing Ship Weapons
    Thicker Hulls
    Automobiles


    Buildings:
    (Factory + 25 Steel Intake + Ship Production)
    (Factory + 25 Steel Intake + Ship Production)
    Military Base-Dutchland

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    Post  Dutch Fri Nov 19, 2010 2:36 am

    How are your cars running with out gasoline?
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    Post  Darman Fri Nov 19, 2010 3:00 am

    Steam Power. Razz
    avatar
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    Post  Guest Fri Nov 19, 2010 4:08 am

    Darman wrote:Steam Power. Razz
    I'm not quite sure that's even possible...


    BTW, I don't have the time to do all the editing and the big post etc. I've had a major test this week the will place me in my High School classes. So, let's just say my Civilization has been cut of from the world for this time, I'll update eventually...Maybe.

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